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If you would like to help, please contact the person who added this to the page. The Pit Challenge Tier has guilds going up against a much more difficult version of The Pit Raid. Immeasurable Power (UNIQUE) Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Strength (STR) Increases Health and Armor. E.g., A character with 2500 Physical Damage who has +31.5% Critical Damage will hit with 3287.5 damage (787.5+2500) on a critical hit. Tactics Growth James_SWGoH. There are 4 tiers, with 1 being the top tier: the Zeta abilities that will. All armor types can be worn by any profession upon reaching CL22. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. One of my favorite characters, Ahsoka Tano finally got justice in this version. Whenever Kylo Ren takes damage he increases his Defense by 50% (Multiplicative) and Armor Shred is the exact opposite of that at -50% (Multiplicative). ! This damage value is reduced by a "mitigation factor", depending on the Armor and Armor penetration values. View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Calls .calcRosterStats () for each roster object in the player profile (s) submitted. Protection % stat can max at 23.5% Protection (5A) as a primary stat, but will only reach a max of 11 . 71 posts Member. Here are my recommendations for mods on The Mandalorian (Beskar Armor) in SWGoH: Transmitter (Square) - Offense mod with offense primary and a secondary focus on offense, speed, protection and health, potency or tenacity. Prevents the usage of special attacks. This is then converted into the Armor and Resistance percentage stats you see in the character stats screen by the formula Defense/ (Defense + level × 7.5). Kit Fisto . May 14, 2022 | SWGoH: Quick Tips for Success in Conquest 16 - May 2022; May 13, 2022 | SWGoH: Best Mods for 50R-T; . Each attack has a 70% chance to inflict Damage Over Time for 2 turns. until the end of the encounter. Stasis Strike. Leaders are filtered separately. Armor, express as a percentage value, mitigates incoming damage - if you have, say, 10% armor, you only take 90% of any incoming damage. She has 373 AGI and 203 TAC that means she has 8,60% armor and 3,04% resist . Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. Mastery Increases stats based on Archetype. Speed is the single-most important… if the language [6] is Physical Damage, return object will use physicalDamage as the name. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Last updated: To calculate back to Armor %, use this formula Armor = (Defense * 100) / (Defense + (Character Level * 7.5)) Armor = 82837.7 / (828.377 * 637.5) Armor = 82837.7 / 1465.877 Armor = 56.51 %, so you're gonna stop more than 1/2 of someone's damage. You probably have some gear stockpiled, so it will be faster. They can provide the edge needed to pull off a win against a tough opponent and to get the most damage in a raid. Growth Strength Growth Amount of Strength gained per level. May the Force be with you. Gear 10: ~20,664 energy. ~58 days. GAC S eason 27 - 3v3 Win % You can click units to filter squads by that unit. You probably have some gear stockpiled, so it will be faster. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Mods play a very important role for determining the potential of a player's team. 5.2 3 Dot Farming. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Gear 11: ~27,558 energy. npm . The score that zeta has (in a percentage) How many responses that percentage is based on. Lord of the Sith. James_SWGoH. It would help me tremendously if someone were to . Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. Defense = (37.72* (85*7.5))/ (100-37.72) Next, we calculate the deepest set of brackets - (85*7.5), which comes to 637.5. 1. , search. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns. More Tools. There you go, he ignores 252 armor. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. Select Page. The Jedi must find her . Grant Endurance 20% TM and reduce its ultimate ability's cooldown by 1. Requires at least 65% Ultimate Charge to activate. Daniels Jack plays the Force Champion Event (Kit Fisto)Songname (Dexter_Britain_-_11_-_Wonderland_Instrumental)-----Join TeamSkunk! Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. Then use the formula: Mitigation = Defense / (Defense + (Level * 10)). 1 year ago. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Receiver (Arrow) - Health/Tenacity mod with speed primary and a secondary focus on offense, protection, health, potency . What I do know is that each point of str gains a certain amount of defense, and then armor is calculated based on this formula: Armor = Defense / (Defense + (Level * 10), so you actually lose armor as you level (although you gain far more hp so the effective hp of the char goes up as you level. Grants 100% Turn meter and cooldown reset when special attack used. ~43 days. Uses the decimal form (i.e. 4489 posts Member. 3.1 Phase 1 Teams. The first step is to fill in the character level, and armor value - 85 and 37.72% respectively. A princess has been taken hostage by a squadron of deadly droids. About Rankings Swgoh Zeta . Omicron Abilities. edited 3 yr. ago swgoh.gg/u/admiralsnackbar/ All characters have a defense (armor and resistance) stat that ranges from 63 to 717 before mods, abilities, or buffs are applied. This gives you a value of the damage mitigation. SWGOH The Armorer Counters Based on 47 battles analyzed during GAC Season 27. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. 10% is returned as 0.1) . (Beskar Armor . Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Viewing the 99th percentile of occurances. 3.2 Phase 2 and 3 Teams. The ship object to calculate stats for. GAC S eason 26 - 5v5 Season 26 - 5v5; Season 25 - 5v5; Season 24 - 5v5; Win % Sort By; Win% Avg Banners Seen You can click units to filter squads by that unit. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Using a completely upgraded General Kenobi as an example, it's easy to check on SWGOH.GG, so let's work through this. Deal Physical damage to target enemy. 10. Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. SWGOH Grand Arena Championships The Mandalorian (Beskar Armor) Squads Based on 3,096,145 GAC Battles analyzed this season. Speed is the single-most important… if the language [6] is Physical Damage, return object will use physicalDamage as the name. GK (452 armor), adds ~30% damage CLS (348 armor), adds ~34% damage Princess Leia (249 armor), adds ~40% damage Armor is a type of equipment worn as protection against damage. [c][FFA500]Siphon Mastery: Gain a percentage of Mastery equal . View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! Some species cannot equip . Character loses 5% (0.01% for raid bosses) of max health each turn. Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. 5 Notes. This calculator seems like it is much more accurate. Commander Tano. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Revive with 80% Health and 30% TM when defeated. Viewing all regardless of occurrances. Is féidir Kit Fisto a bhaint amach go príomha trí… Kit Fisto -- Detailed Review. June 24, 2017 8:03PM. Calls .calcRosterStats () for each roster object in the player profile (s) submitted. Furious Onslaught. SWGOH The Mandalorian (Beskar Armor) - Who To Attack Based on 985 battles analyzed during GAC Season 26. BY: Edward Banes. Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. The stat "Armor" in the character page at swgoh.hh, is a flat number, yet, when you look at the number in-game, it comes out as a percentage. swgoh new characters 2020. . When modded efficiently characters can reach greater potential. Please test it and comment on how effective it is! Critical Damage refers to the Physical Damage stat and references how much damage is dealt when an attack is flagged as critical. only completed gear levels are used for percentage based mod calculations, but this isn't the case for primary stats. Agility (AGI) Increases Physical Critical Rating and Armor. If Death Trooper is present he also gains these bonuses. Status. If a character with base Health of 10,000 gets a mod with 5.88% Health, that character's total Health will increase by 5.88% of the base (588) to 10,588. Inspiring Through Fear: Darth Vader, Grand Moff Tarkin, Royal Guard, Darth Sidious, Stormtrooper "You don't know the power, of the Dark side" I don't. Teach me, Lord Vader. If you face Kylo you'll notice that it takes like 5-6ish+ hits or something to make the Defense increase actually noticeable. 10% is returned as 0.1) . Agility Growth Amount of Agility gained per level. Recover 10% Health Per turn. The enlightened Commander Ahsoka has found the perfect balance in the force. One noted difference between primary and secondary stats is the maximum for each stat. from target enemy, doubled if they were Stunned, which can't be resisted. Only characters that are Relic Level 5 or higher can even be used in it and the abilities have been modified to eliminate many of the strategies used to . ~58 days. Because math, this is actually stronger against lower armor characters. I'm hoping for a rework! Uses the decimal form (i.e. How do you calculate the impact of Mods, both % and flat #'d statistics to defense, as well as things like Mon Mothma's 8% Leadership bonus to this stat. Description. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . Uses the decimal form (i.e. before it's too late. Phase 1 - Combat Missions Guides. The Mandalorian (Beskar Armor) The Mandalorian (Beskar Armor) +2,228 Strength +1,523 Agility +1,355 Tactics +77,456 Health +66,287 Protection +255 Speed +192.00% Critical Damage +37.90% Potency +81.74% Tenacity +6,957 Physical Damage +61.53% Physical Critical Chance +4,807 Special Damage +13.03% Special Critical Chance +54.45% Armor +2.00% . The best starter team to run in Galaxy of Heroes is Lord Vader's Sith and Empire squad. Tactics (TAC) Increases Physical Damage, Special Damage and Resistance. . Leaders are filtered separately. . SWGOH EVENTS. Damage Over Time. Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. From SWGoH Help Wiki. > Stats, Buffs and Debuffs Explained. The mods a player will want on a character is going to be . Learn more about swgoh-stat-calc: package health score, popularity, security, maintenance, versions and more. [c][F0FF23]Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained . Jump to: navigation. When . The amount of damage mitigated varies based on the type of damage dealt, protection and resistance of the armor. Defense and Armor Calculator version 2 Thanks to czarbss on reddit and jkoh006 (reddit)/Josh_K (SWGOH Forums) for their help in deciphering the formula. Gear 11: ~27,558 energy. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Estimated Energy Spend/Days Required. Maxes at +12% (20% 6E) as a primary, and otherwise provides very small increases. SWGoH: Zeta Commander Luke Skywalker & Zeta Han Solo - Who To Zeta First? Last updated: That's pretty damn awesome. Seen 12 Win % 100% Avg 58.1 Seen 23 Win % 95.7% Avg 55.4 Seen 12 Win % 75% Avg 54.6 Non-percent stats (like Speed) should be integers, all percent stats (like . I remember first unlocking him, and it is quite the treat. ~43 days. 4 Tools and Resources. . SWGOH Grand Arena Championships The Mandalorian (Beskar Armor) Squads Based on 2,253,216 GAC Battles analyzed this season. The exact relationship between the two is currently unknown, but testing at level 80 showed us that it suffers from diminishing returns - as your defense goes up, the amount of armor you get from it goes down. Requires at least 65% Ultimate Charge to activate. ! While her previous (Fulcrum) version may have been a good attacker, Commander Tano is equipped with 3 zeta abilities. 3.3 Phase 4 Teams. First compute "Defense = Armor - Armor Penetration". Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Gear 10: ~20,664 energy. The ship object to calculate stats for. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Estimated Energy Spend/Days Required. 10% is returned as 0.1) .